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Carrying Team-Mates

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Some players are able to carry small players on their backs in an entertaining team play.  In order to do this the carrying player must have the Carry Team-Mate skill, and the riding player must have the Ride skill.  One 'Mounting' action may be attempted each turn, and each player with 'Carry Team-Mate' may carry one player with 'Ride'.

It costs 3 squares of movement for the riding player to climb on.  'Go for it's may be used as part of the 3 squares.  If moving onto the carrying player's square requires a dodge, it must be made as if the target square was unoccupied but otherwise counting all modifiers which would normally be in effect.   If a go for it or the dodge roll is failed place the riding player prone in it's square.  Roll for armour/injury, and the team will suffer a turnover as per normal.

Instead of having the smaller player climb on, the ridden player may instead lift the little guy onto his back.  This costs 3 squares of the ridden player's movement, plus one additional square of movement for each tackle zone the little guy is standing in.   Go for its may be used for this, but if a go for it roll is failed place the carrying player prone in his square, rolling for armour/injury as normal, and end the team's turn.  Note that if he is being lifted onto the carrying player's back the riding player need not make a dodge roll.  Also, a player may not lift a prone player onto his back.

Whilst riding, the riding player has no tackle zone, may not block or be blocked, and may not lend assists.  He may blitz or foul as long as he dismounts first, and may pass, catch and make hand-offs as normal.  The riding player may also hand-off the ball to the player he is riding, treat this as a normal hand-off.

While carrying a player the ridden player retains his tackle zone and may make any actions as normal, and may be blocked as normal.  If the carrying  player is knocked down for any reason the riding player will be thrown off.  Scatter the riding player the fallen player's square, pushing back any prone or standing players in the landing square.  The riding player may attempt to land on his feet by making an agility roll at -1, with an additional -1 modifier for each tackle zone on the square he is landing in.

Player's Agility

1

2

3

4

5

6+

D6 Roll Required 6+ 5+ 4+ 3+ 2+ 1+

Landing Modifiers
Attempting to land after being thrown off: -1
Per enemy tackle zone on the square the player is landing in: -1

If the riding player is knocked over by a card or any similar effect he will scatter one square from the carrying player's square.


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Disclaimer: This website is completely unofficial and in no way endorsed by Games Workshop Limited.   Blood Bowl is a trademark of Games Workshop Limited, and is used without permission.   No challenge to their status is intended.


Last updated 04/12/2001 . E-mail the Commissioner. Disclaimer: This website is completely unofficial and in no way endorsed by Games Workshop Limited. Blood Bowl is a trademark of Games Workshop Limited, and is used without permission. No challenge to their status is intended.