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Using these rules you are not allowed to purchase any of the Star Players
that have secret weapons. Instead you can purchase secret weapons for
the 'ortinary' players in your team when it is created, or when a new player
is added to the team.
Each team can only ever have one player with secret weapons on the team
roster at any time (Goblins are extremely dirty and desperate so they can
have up to four players with secret weapons)> If you ever have more than
one player with a secret weapon then you will have to start sacking players
until you only have one player with a secret weapon on your team
roster. Note that you can't simply get rid of a player's secret
weapon. Once a player owns a secret weapon they become attached to it
and wouldn't five it up for all the gold pieces in the Old World.
Only the real desperate and dirty would ever stoop so low as to using a
secret weapon. To represent this, secret weapons may only be purchased
for specific types of players - this will be indicated on each race's
roster.
The costs and penalty rolls for all secret weapons are shown below, along
with the teams that may use the weapon. Allied players may only use
weapons allowed in the team they are allied to. The cost of a weapon
is added to the cost of the player using it.
Weapon
|
Cost
|
Teams used by
|
Penalty Roll
|
Chainsaw |
60,000gp |
Goblin, Dwarf, Human, Orc, Chaos, Chaos Dwarf, Undead, Norse |
8+ |
Blunderbuss |
30,000gp |
Chaos Dwarf, Human |
10+ |
Poison-Dagger |
10,000gp |
Dark Elf, Human, Skaven, Chaos, Lizardmen |
10+ |
Explosive Bombs |
40,000gp |
Goblin, Dwarf, Chaos Dwarf |
8+ |
Stink Bombs |
20,000gp |
Goblin |
10+ |
Pogo-Stick |
20,000gp |
Goblin |
10+ |
Ball and Chain |
30,000gp |
Goblin, Human, Norse |
7+ |
Death Roller |
180,000gp |
Dwarf, Human, Chaos, Chaos Dwarf, Goblin, Skaven, Norse |
7+ |
The rules for the secret weapons can be found on the Secret Weapons list here. |