Dwarf

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Dwarfs seem the ideal Blood Bowl players, being short, tough, well-armoured, and having this stubborn knack of refusing to die!  Most successful Dwarf teams work to the principle that if they can take out all of the other team's potential scorers, and wear down the rest, then there won't be anybody left to stop them scoring the winning touchdowns!

Qty. Position Cost MA ST AG AV Skills Advancement
0-12 Longbeards 70,000gp 4 3 2 9 Block, Tackle, Thick Skull Gen, Str, Weapon
0-2 Runners 80,000gp 6 3 3 8 Sure Hands, Thick Skull Gen, Pass
0-2 Blitzers 80,000gp 5 3 3 9 Block, Thick Skull Gen, Str
0-2 Troll Slayers 90,000gp 5 3 2 8 Block, Thick Skull, Dauntless, Frenzy Gen, Str

Re-Rolls: 40,000gp each.
Allies: Ogre.
Star Players: Dwarf Deathroller, Grim Ironjaw.
Special Rules: Dwarfs never employ Wizards.  However, they are allowed to include an Alchemist on their team.  Dwarfs are great practitioners of alchemy, smelting and mixing strange concoctions in the course of their studies to turn lead into gold.  A Dwarf team which includes an Alchemist receives a number of gold pieces equal to the roll of one dice x 10,000 for every match that they play.  The extra money is collected at the end of the match when the team collects its winnings.

 

Last updated 04/12/2001 . E-mail the Commissioner. Disclaimer: This website is completely unofficial and in no way endorsed by Games Workshop Limited. Blood Bowl is a trademark of Games Workshop Limited, and is used without permission. No challenge to their status is intended.