Dwarfs seem the ideal Blood Bowl players, being short, tough, well-armoured, and having
this stubborn knack of refusing to die! Most successful Dwarf teams work to the
principle that if they can take out all of the other team's potential scorers, and wear
down the rest, then there won't be anybody left to stop them scoring the winning
touchdowns!
Qty.
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Advancement
|
0-12 |
Longbeards |
70,000gp |
4 |
3 |
2 |
9 |
Block, Tackle, Thick Skull |
Gen, Str, Weapon |
0-2 |
Runners |
80,000gp |
6 |
3 |
3 |
8 |
Sure Hands, Thick Skull |
Gen, Pass |
0-2 |
Blitzers |
80,000gp |
5 |
3 |
3 |
9 |
Block, Thick Skull |
Gen, Str |
0-2 |
Troll Slayers |
90,000gp |
5 |
3 |
2 |
8 |
Block, Thick Skull, Dauntless, Frenzy |
Gen, Str |
Re-Rolls: 40,000gp each.
Allies: Ogre.
Star Players: Dwarf Deathroller, Grim Ironjaw.
Special Rules: Dwarfs never employ Wizards. However, they are
allowed to include an Alchemist on their team. Dwarfs are great
practitioners of alchemy, smelting and mixing strange concoctions in the course
of their studies to turn lead into gold. A Dwarf team which includes an
Alchemist receives a number of gold pieces equal to the roll of one dice x
10,000 for every match that they play. The extra money is collected at the
end of the match when the team collects its winnings. |