Wood Elf

Amazons
Chaos
Chaos Dwarf
Dark Elf
Dwarf
Goblin
Halfling
High Elf
Human
Lizardmen
Norse
Orcs
Skaven
Undead
Wood Elf

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For Wood Elves the long pass is everything, even more so than their High Elf cousins, and all of their effort goes into being an expert at throwing or receiving.  No Wood Elf worth his salt is going to be weighed down by extra armour and be forced to lurk about and attempt to knock opposing players over.  Instead they rely on their natural athletic ability to keep them out of trouble, which is normally enough - it takes a very agile or lucky opponent to lay a hand on a Wood Elf!

Qty.

Position

Cost

MA

ST

AG

AV

Skills

Advancement

0-12 Linemen (L) 70,000gp 7 3 4 7 None Gen, Ag
0-2 Throwers (P) 90,000gp 7 3 4 7 Pass Gen, Ag, Pass
0-4 Catchers (P) 90,000gp 9 2 4 7 Catch Gen, Ag
0-2 Wardancers (P) 120,000gp 8 3 4 7 Block, Dodge, Leap Gen, Ag

Re-Rolls: 50,000gp each, 1 free re-roll at team creation.
Allies: Amazons, Halfling, High Elf, Human, Treeman, Unicorn.
Secret Weapons: None.
Special Rules: Wood Elf teams may only hire a Unicorn ally if they have a team wizard.  Should the Wood Elf team's team wizard leave the team or be killed, remove the Unicorn from the team roster also.

 

Last updated 04/12/2001 . E-mail the Commissioner. Disclaimer: This website is completely unofficial and in no way endorsed by Games Workshop Limited. Blood Bowl is a trademark of Games Workshop Limited, and is used without permission. No challenge to their status is intended.