For Wood Elves the long pass is everything, even more so than their High Elf cousins, and
all of their effort goes into being an expert at throwing or receiving. No Wood Elf
worth his salt is going to be weighed down by extra armour and be forced to lurk about and
attempt to knock opposing players over. Instead they rely on their natural athletic
ability to keep them out of trouble, which is normally enough - it takes a very agile or
lucky opponent to lay a hand on a Wood Elf!
Qty.
|
Position
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills
|
Advancement
|
0-12 |
Linemen (L) |
70,000gp |
7 |
3 |
4 |
7 |
None |
Gen, Ag |
0-2 |
Throwers (P) |
90,000gp |
7 |
3 |
4 |
7 |
Pass |
Gen, Ag, Pass |
0-4 |
Catchers (P) |
90,000gp |
9 |
2 |
4 |
7 |
Catch |
Gen, Ag |
0-2 |
Wardancers (P) |
120,000gp |
8 |
3 |
4 |
7 |
Block, Dodge, Leap |
Gen, Ag |
Re-Rolls: 50,000gp each, 1 free re-roll at team creation.
Allies: Amazons, Halfling, High Elf, Human, Treeman, Unicorn.
Secret Weapons: None.
Special Rules: Wood Elf teams may only hire a Unicorn ally if they have
a team wizard. Should the Wood Elf team's team wizard leave the team or be
killed, remove the Unicorn from the team roster also. |