Providing an odd blend of dexterity and strength, the Lustrian team can
almost last the distance against a power team such as Chaos, while remaining
able to pull off the running plays of the Skaven.
Qty.
|
Title
|
Cost
|
MA
|
ST
|
AG
|
AV
|
Skills & Traits
|
Progression
|
0-12 |
Skinks |
60,000gp |
8 |
2 |
3 |
7 |
Dodge, Stunty |
Ag |
0-6 |
Saurus |
80,000gp |
6 |
4 |
1 |
9 |
None |
Gen, Str |
Re-Rolls: 60,000gp each.
Allies: Kroxigor.
Star Players: Silibili.
Special Rules: Skinks are just a bit too small to throw the ball very
well, and so must increase the range by one category when they make a pass.
In addition, the little guys tend to break rather easily, which is represented
by allowing the opposing coach to add +1 to the dice roll whenever he makes an
Injury roll for a Skink, in addition to any other modifiers that might apply.. |